Beginner guides

Learn the basics

Where I'd start if I were new again: every area of the board first, then how a fight plays out. Deck building, real games and tournaments come after, and those stages are still under construction.

The five stages

Every lesson, stage by stage

Lessons with a guide link straight to it. The rest are explained on each stage's page.

Stage 1

Learn the board

Every area on the board and what sits in it, before you worry about winning.

From the Rookie Glossary

The board, card by card

  • Rookie Glossary slide: Leader, on Charlotte Katakuri (OP11-062).

    Leader

    The face-up card that represents your deck and stays out of the 50-card deck. Its colours decide which cards you can use, and its Life value is how many Life cards you start with.

  • Rookie Glossary slide: Character, on Charlotte Katakuri (ST34-001).

    Character

    Your crew on the board. You pay a Character's DON!! cost to play it, and once it can attack it goes after the opposing Leader or a rested Character.

  • Rookie Glossary slide: DON!!.

    DON!!

    Your resource and power boost. You gain two each turn, except one on the very first turn; rest them to pay costs, or give them to your Leader or a Character for +1000 each during your turn.

  • Rookie Glossary slide: Damage / Life.

    Damage / Life

    When a Leader takes damage, the top Life card normally moves to that player's hand.

  • Rookie Glossary slide: K.O. vs Trash.

    K.O. vs Trash

    Every Character that gets K.O.'d goes to the trash, but not everything in the trash got there by being K.O.'d.

Open the stage 1 page →

Stage 2

Learn combat

Attacking, Blockers and Counters, then the card text that changes a fight — the things I misread for a month.

From the Rookie Glossary

Attacking and defending

  • Rookie Glossary slide: Active vs Rested.

    Active vs Rested

    An upright card is active and available to act, while a card turned sideways is rested, which means it has been used and can now be attacked.

  • Rookie Glossary slide: Attack / Swing.

    Attack / Swing

    “Swing” is the shorthand players use for declaring an attack.

  • Rookie Glossary slide: Target.

    Target

    You can normally attack the opposing Leader or one of their rested Characters.

  • Rookie Glossary slide: Blocker, on Charlotte Katakuri (OP11-067).

    Blocker

    The shield: when another of your cards is attacked, a Blocker can rest to become the new target of that attack.

  • Rookie Glossary slide: Counter.

    Counter

    Temporary defensive power from a card in your hand. The defender has to finish higher than the attacker, so a 5000 Leader facing 7000 needs +3000 rather than +2000.

From the Rookie Glossary

Effects and timing

  • Rookie Glossary slide: On Play, on Brook (ST01-011).

    On Play

    Activates when the card is played, so check its conditions and any costs as you play it.

  • Rookie Glossary slide: When Attacking, on Jinbe (ST01-005).

    When Attacking

    Activates when the card declares an attack, before blockers and counters come in.

  • Rookie Glossary slide: Activate: Main, on Enel (OP15-058).

    Activate: Main

    An effect you choose to use during your Main Phase, outside a battle, after paying any listed cost.

  • Rookie Glossary slide: Once Per Turn, on Nami (ST01-007).

    Once Per Turn

    You can use the effect once per turn for each copy, so a second copy has its own use, and setting the same card active again doesn't reset it.

  • Rookie Glossary slide: Trigger, on Gum-Gum Jet Pistol (ST01-015).

    Trigger

    When damage reveals a Life card with a Trigger, you can use that Trigger or add the card to your hand.

From the Rookie Glossary

Keywords printed on the card

  • Rookie Glossary slide: Rush, on Monkey.D.Luffy (OP17-093).

    Rush

    This card can attack on the turn it is played, whereas a new Character without Rush has to wait a turn.

  • Rookie Glossary slide: Unblockable, on Tony Tony.Chopper (OP17-084).

    Unblockable

    This card can't be blocked, so your opponent can't use a Blocker to take the hit, although they can still Counter it.

  • Rookie Glossary slide: Double Attack, on Yamato (OP06-022).

    Double Attack

    This card deals 2 damage, so if it hits a Leader, two Life cards come off instead of one.

  • Rookie Glossary slide: Banish, on Nico Robin (OP09-062).

    Banish

    When this card deals damage, the Life card is trashed instead of going to hand, and its Trigger doesn't activate.

  • Rookie Glossary slide: DON!! ×1, on Sabo (OP13-004).

    DON!! ×1

    The effect only works while at least one DON!! is given to the card, and ×2 needs two. Given DON!! stay until your next turn, so the effect can help on defence too.

Open the stage 2 page →

Stage 3

Under construction

Learn deck building

Why my first homebrew had 14 finishers and no way to survive turn four.

Planned lessons: Colours, Deck size, Copies per card, Curve, Searchers, Finishers, Counter density.

Stage 4

Under construction

Play real games

Sequencing and resource decisions — where most of my losses actually happen.

Planned lessons: Going first, Going second, Sequencing, Resource management, Board vs life, Planning lethal.

Stage 5

Under construction

Enter tournaments

The admin nobody explains until you get it wrong at the desk.

Planned lessons: Registration, Deck legality, Sleeves, Deck lists, Swiss rounds, Time limits, Tournament etiquette.