← Learn the basics

Stage 2 of 5

Learn combat

Attacking, Blockers and Counters, then the card text that changes a fight — the things I misread for a month.

From the official rules

The four steps of a battle

An attack runs in the same order every time: the attack is declared, the defender may use one Blocker, the defender may then use Counters, and finally the powers are compared. If the attacker or the target leaves play part-way through, the battle simply ends.

Source: Comprehensive Rules 7-1

Lessons

Every lesson in this stage

Lessons with a guide link to it. The others carry a short note drawn from the official rules, with the section it comes from, until I write them up properly.

  • Attacking

    During your Main Phase you attack by resting your active Leader or one active Character and choosing a target. Effects marked [When Attacking] happen straight away, before the defender can block or counter.

    Source: Comprehensive Rules 7-1-1

  • Rested characters

    You can only attack your opponent's Leader or one of their rested Characters, so an active Character is safe for now. Your own Characters rest when they attack, which is exactly what leaves them open on your opponent's turn.

    Source: Comprehensive Rules 7-1

  • Blockers

    Read the guide →
  • Counter

    Read the guide →
  • Events

    An Event is played from your hand and goes to the trash once you've used it. [Main] Events are paid for during your own Main Phase, while [Counter] Events are played on your opponent's turn, when one of your cards is being attacked.

    Source: Comprehensive Rules 2-2-5 and 7-1-3

  • Power maths

    The attacker wins when its power is equal to or higher than the defender's, so a tie goes to the attacker. Each DON!! given to a card adds 1000 during your turn, and Counters add power to the defender for that one battle.

    Source: Comprehensive Rules 7-1-4 and 6-5-5

  • Leader attacks

    Your Leader can attack too. A hit on the opposing Leader deals one damage and moves their top Life card to hand, and if they have no Life left at that moment, you win the game.

    Source: Comprehensive Rules 7-1-4-1-1

Guides

Written up so far

Rookie Glossary

The slides that go with this stage

Each term from the Instagram glossary, on a real card. Click a slide to see it full size.

From the Rookie Glossary

Attacking and defending

  • Rookie Glossary slide: Active vs Rested.

    Active vs Rested

    An upright card is active and available to act, while a card turned sideways is rested, which means it has been used and can now be attacked.

  • Rookie Glossary slide: Attack / Swing.

    Attack / Swing

    “Swing” is the shorthand players use for declaring an attack.

  • Rookie Glossary slide: Target.

    Target

    You can normally attack the opposing Leader or one of their rested Characters.

  • Rookie Glossary slide: Blocker, on Charlotte Katakuri (OP11-067).

    Blocker

    The shield: when another of your cards is attacked, a Blocker can rest to become the new target of that attack.

  • Rookie Glossary slide: Counter.

    Counter

    Temporary defensive power from a card in your hand. The defender has to finish higher than the attacker, so a 5000 Leader facing 7000 needs +3000 rather than +2000.

From the Rookie Glossary

Effects and timing

  • Rookie Glossary slide: On Play, on Brook (ST01-011).

    On Play

    Activates when the card is played, so check its conditions and any costs as you play it.

  • Rookie Glossary slide: When Attacking, on Jinbe (ST01-005).

    When Attacking

    Activates when the card declares an attack, before blockers and counters come in.

  • Rookie Glossary slide: Activate: Main, on Enel (OP15-058).

    Activate: Main

    An effect you choose to use during your Main Phase, outside a battle, after paying any listed cost.

  • Rookie Glossary slide: Once Per Turn, on Nami (ST01-007).

    Once Per Turn

    You can use the effect once per turn for each copy, so a second copy has its own use, and setting the same card active again doesn't reset it.

  • Rookie Glossary slide: Trigger, on Gum-Gum Jet Pistol (ST01-015).

    Trigger

    When damage reveals a Life card with a Trigger, you can use that Trigger or add the card to your hand.

From the Rookie Glossary

Keywords printed on the card

  • Rookie Glossary slide: Rush, on Monkey.D.Luffy (OP17-093).

    Rush

    This card can attack on the turn it is played, whereas a new Character without Rush has to wait a turn.

  • Rookie Glossary slide: Unblockable, on Tony Tony.Chopper (OP17-084).

    Unblockable

    This card can't be blocked, so your opponent can't use a Blocker to take the hit, although they can still Counter it.

  • Rookie Glossary slide: Double Attack, on Yamato (OP06-022).

    Double Attack

    This card deals 2 damage, so if it hits a Leader, two Life cards come off instead of one.

  • Rookie Glossary slide: Banish, on Nico Robin (OP09-062).

    Banish

    When this card deals damage, the Life card is trashed instead of going to hand, and its Trigger doesn't activate.

  • Rookie Glossary slide: DON!! ×1, on Sabo (OP13-004).

    DON!! ×1

    The effect only works while at least one DON!! is given to the card, and ×2 needs two. Given DON!! stay until your next turn, so the effect can help on defence too.